Thanksgiving Update!

Hey all,

First and foremost, to my US based readers, happy Thanksgiving! It’s finally getting into the holiday season! I’m pretty pumped and looking forward to some off time!

I realize that I haven’t written at all recently, and honestly, there haven’t been too many updates to give. I’m still modeling the Garud Mk. 1 fighter, and I will post some screenshots soon, but progress has been relatively slow on this project. I’m also writing a ton these days, and I’m actually thinking of maybe sending my manuscript for publishing. I’m also considering making a small game, using the Unity engine. In short, there’s a ton going on, a lot of it has to do with what I want to focus on, and as a result, my blogging has lagged a bit.

But today is Thanksgiving, and I had some off time, unfortunately not near my main computer, but I messed around a bit with some textures to make some basic stuff! Check it out!

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I’m pretty proud of the last one actually. This was mainly a test/exercise for texturing and modeling and just playing around in general. I’ll post some updates on the fighter project soon!

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My Next Project

Yes, I realize that technically the citadel is not complete, and I’m not saying that I’ve finished it, but rather that I do need to take a break from it. There are still the sculptures left on that project, and I’m still playing around with things, but the major impediment to changing up the scene further is primarily that my current machine, an iMac, simply cannot handle the scene, and to be fair, it’s only runnnig a 2 gig AMD graphics card. The good news is that I have a new beefy machine arriving soon that should be able to handle stupidly complex scenes like this one pretty well. I also really need to do something different, as this is literally all I’ve worked on since June. In the meantime, I’ve been developing concept sketches for revisiting an old aircraft I created, the Garud Mk. 1. Here are my new sketches:

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You’ll notice that I’ve significantly changed the design from previous iterations. I felt that the previous iteration lacked certain details, plus I think this looks cooler.

I’m using real life and fictional aircraft as references for different parts of mine. The real life aircraft I’m using include the Messerschmitt Me-190 (also known as the Bf-109), the North American F-86 Sabre, and the Mikoyan MiG-29 Fulcrum. Here are my reference images used to develop the concept sketches:

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The fictional aircraft I’m using for my references draw from two sources. One is the popular PS3 video game, Warhawk, specifically I’m using the Warhawk and Nemesis aircraft from the game. Finally, I’m also drawing from one of my favorite universes, Warhammer 40k, in the form of the Imperial Navy Avenger fighter. Here are some of the references I used:

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It’s a ton of references, I realize, but I’ll probably be cutting back a little bit as my modeling work goes on.

Another thing to note is that in between this project, I will probably intermittently return to my citadel project as well and change some things as I work.

I’ll also eventually post a history piece on the Garud Mk. 1, since it figures pretty prominently in my series.

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The Citadel: Tweaking the Lights and Textures

So like I said, there was a chance I’d come back to the renders of the citadel project, and I have. By and large not much has changed. I got some critique recently that said the scene is far too dark, so I decided to lighten the scene up a bit. I’ve also changed exactly one texture, and I’m curious to see if people see and like the change. Here are the pictures:

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There’s a good chance the sculptures won’t be coming for a bit, since I do want to take a bit of a break from this project and do something different. We’ll see though.

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The Citadel: Near Final Render Pics

Hey all,

So the road to the Citadel has been a long one…but one that’s nearing and end. Well, sort of. Yes and no. But more on that later.

So my latest updates involve compositing the background, finishing texturing, and changing some textures. The snow should look more detailed and the texturing is more or less finished on the model. I may come back and make some minor updates in the next few weeks or so, but this is almost finished. Here’s the latest pics:

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So why almost final, you ask? Well, there are some things I may yet change. Take lighting for example, or textures here and there. But mainly it’s because, as you may have noticed, there are empty spaces in the geometry designed to hold something. Those are supposed to be populated by statues. After all, no Gothic architecture is complete without appropriate sculptures. Most likely that’s what my next steps will be. How many of those I’ll make, I’m not very sure. They will all be sculpted in ZBrush, my tool of choice for sculpting.

The only issue with this plan, of course, is the overall scene complexity in general. There’s so much geometry in the scene that it’s already very slow to place things, etc. I’m not sure how much more geometry Maya on my machine can handle. So we shall see.

Since this is a major milestone, here’s a slideshow showing the project from start to finish:

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The Citadel: Progress Update

Well it’s been a while since I did some progress updates. I’ve actually changed some geometry altogether. Some parts are very different actually. I’ve also added some textures. Finally I changed some camera settings. The aspect ratio and size are different now, so in theory, everything should look tons bigger. Here’s the pictures:

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I’m actually back to making steady progress. I’ve figured out partially what was missing from the project!

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The Citadel: Progress Update

So I’ve added some more textures to the windows and some other textures as well. I also took some renders from other angles:

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Progress is a little slow, I realize, but partially I’m busier than I used to be and partially this part of the pipeline is just extremely tedious, honestly. There’s still a ton of tiny pieces left to texture and it’s taking quite a while surprisingly.

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The Citadel: Progress Update

Alright everyone, time for some more big progress! So I decided to axe the mountains, since I could’t really model them too well, honestly. Instead, I went with something that looks more like this:
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This is a bit of an older render, so the result in the scene was this:
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Obviously this is still far from finished, and some of these things will still change, either with lighting, texturing, light fog, etc. From here on out, however, I think I’m going to try to focus more on finishing up the textures for the citadel itself. The scene, however, does seem to be coming together.

I’d love to hear your thoughts, however! It’s always really nice to hear what the audience has to say!

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Progress Update on the Citadel

So I’ve been radio silent on the citadel, mainly because it’s been fairly hectic this past week and most of the progress hasn’t been on anything tangible. I’ve completely axed the old HDRI background, and am testing out some blocked out mountains:
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Yea the mountains don’t look great I realize. I’ve got the sky down though. Here’s my previous attempts:

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It hasn’t been easy to get a decent sky in the background. Well, I’ve still got quite a bit of mountain modeling left. Sigh.

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