Progress and a Slideshow

Hey all,

So the latest progress on the project so far is that I’ve gotten quite a bit of the UVs finished up and started setting up some of the lighting as well. I’m starting to texture the smaller towers, and surprisingly enough, progress is being made. I still feel like I’m missing something. Here’s the latest progress pictures:

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And a fun little slideshow showing progress from start till now:

This slideshow requires JavaScript.

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Progress Update on the Citadel: Clouds!

Hey all,

So the texturing continues, but I’ve taken a small break from texturing and instead decided to overhaul the lighting a bit. And add in some clouds! Here’s my pic:
september15

There’s still tons of texturing left of course, but it’s starting to plateau a bit. Once the side towers of those smaller buildings are done, it should get a bit easier. *Should* (Fingers crossed)

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Today’s Progress on the Citadel

Hey all,

Shockingly enough, my UV work is going faster. Here’s some pics:

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Now here’s the thing: I’m not sure if the side pillar textures should be the way they are or if they need more. I’d love to hear some input from people.

There’s still quite a bit left, so I’m pretty sure this project will never finish. I will try, of course. Sigh.

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Today’s Progress on the Citadel

Hey all,

Today I decided to actually get the environment together a bit. Here are some pics:

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And this addition for the REAL effect!

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september7Render6.jpg

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I’ve still got a ton of UVs and some more scene set up to do, and some more changes to make as well probably. I may end up changing the concrete texture of the side pillars to physical bricks, but we’ll see.

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The Citadel: Progress Update

Hey all,

The UVs are murdering me. It’s taking far too long to unwrap some of these objects. I’m still not quite done on some of them. But it’s being done, slowly. Here’s what I have so far:

september6TestRenderseptember6TestRender2september6TestRender3september6TestRender4september6TestRender5

The bottom pillars are almost finished, though there may be some things here and there to tweak. After the pillars are finished, I’ll probably end up mapping the smaller objects and texturing them, rinse, wash, repeat.

It’s a tiring process.

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The Citadel: From Start Till Now (Progress Update)

Hey all,

So here’s some of my latest progress pictures! I’ve added textures to the pillars!

aug30renderaug30render2aug30render3

The pillars may require a custom texture along with some better UV mapping. After that, there’s still tons of pieces left. In particular, the side pillars will be a nightmare. Sigh.

 

Anyhoo, here’s a slideshow showing the start of the project till now:

This slideshow requires JavaScript.

 

 

 

Today’s Citadel Progress

I’m pretty sure UVs will be the end of me. And that this texturing will never finish. Maybe even the project in general. Anyhow, here’s some pics for today’s progress:

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I’m hoping to use HDRi images for the sky sphere, but those seem to be intent on trying to crash my machine. Sigh. Well, anyhow, my progress is going slowly.

The Citadel: Progress Update

After some helpful folks at cgsociety.com recommended that I not texture my bricks, but instead model them, I actually placed the geometry for the bricks by hand. Here are the results so far:aug26brickrenderaug26render2aug26render3aug26render4aug26render5

I’m probably going to go ahead and use geometry instead of textures for the bricks. It’ll be more expensive and take more time, but the result is better.

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