Progress Update: Lambertian Render Tests and More Geometry Detail

I’ve had some time to sit down and model out the battleship project. I also decided to throw in a dome light and do some renders without any textures. Here’s some results:

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I really love the lambert render, since it makes everything look so much better, even though it’s nowhere near finished. I have added tons of details to the ship but am still nowhere near finished. I’ve added side facing large cannons for taking down capital ships, energy coils on the stern, more gothic windows, and what will eventually become a hangar on the underside of the ship. I’ve also started to model in the domes on the bridge and added details to the bridge as well. There are a lot of things I’ve added, but there’s still more to go. There are parts of the ship that I feel are still too plain, where I might add some detail. Mainly, the bridge pieces will have much more modeling left, in particular of gothic style towers and domes, along with more details on the top of the bridge. There’s also cannons that I have to model for the top of the ship. I am fast approaching the point where only texturing will really push the detail to the final level that I want. It’s starting to come together slowly. I’m afraid though that I may end up starting other projects at the same time, since there are other things that I do need to do soon, so this project may end up suffering. Let’s see what happens, however.

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Progress Update: Continued Modeling Work

Mostly I’ve been modeling the past few days, and I did do a tiny update to the Episode 0 teaser video (which I’ll post a link to later). As I wrote last time, I’m attempting to model a warship similar to the Emperor class battleship from Warhammer 40k.

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The above is a snapshot from a favorite artist of mine, Erasmus Brosdau, who released a Warhammer 40k CG short called the Lord Inquisitor (it’s worth looking up if you haven’t seen it). So my progress so far:

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I’m still working on modeling out the larger forms, and I’ve started on some detail work. Remember that I plan on making something very similar to an Emperor class battleship, and that while I do plan on referencing the source material a lot, this warship will ultimately be something a bit different from what the original creation is.

Mainly I’ve finished up the cannons and have duplicated them across. I’ve also added some details to the bow of the ship. I’m also starting to model in where the top side cannons will be placed. What I want to focus on next is the stern, the command module, and the engines. I need to add in the next level of detail there.

This project has been surprisingly slow moving mainly because I have to keep going back to source images and figure out what each individual detail piece is and how to fit it into my modeling. There are many different versions out there and each of them showcases different aspects. I try to stick with CG images as much as possible so that I can clearly see the detail.

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Projects Update: What I’m Working On Now

Hey all,

So since I released the teaser video, I’ve been offline. I’ve been fairly busy with all sorts of things the past few weeks, which aren’t really worth narrating here. So now that the trailer is finished, y’all are probably wondering what I’m up to now. Initially I thought that I’d continue working on some aspect of Episode 0 or the other, but I decided to take a short break for a couple of reasons. First, it’s always good to take some time off, come back, and look at a project and assets with a fresh set of eyes. Second, I just wanted to try my hand at something new. So I decided to start modeling a starship. Specifically, a battleship. This design is heavily inspired by the Emperor Class battleship from the Warhammer 40k universe.

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A lot of these are pictures from the game Battlefleet Gothic: Armada. I love the intricacy and detail of these starships, so that’s why I’m going to model something like this. However, it won’t be an exact replica. My concept art looks like this:

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And so far the progress I’ve made on this project is below:

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I’m still quite a ways from finishing, and to be very honest, it’s tough to say if this project will ever see the light of day, since it’s mainly something I’m doing just for kicks. And this brings me to the third reason I’m not doing any Episode 0 work just yet: I will get a chance soon to go abroad and check out some truly amazing architecture, and before I model anything more for Episode 0, I do want to have an opportunity to see this so that I can incorporate it into my modeling work. Until then, I’ll be working on this project, mainly for kicks, more than anything else. It’s possible I may start doing a ZBrush project concurrently as well.

As always, like, subscribe, and share! Be sure to check back for more updates on what I’m working on!