Random Art Pieces: The Entombed Courtyard

Hey all,

So as I said in my other post on the Garud Mk. 1, I needed a break, so I decided to make this piece.

The first attempt:


The second attempt with errors:


The corrected second attempt:


The third version (one of the finals) with increased lighting:


Lowered lighting of the third:


This final version: uses lighting in between the preceding two


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I’d love to hear feedback as well!


Random Art Pieces: The Hallway

My posting frequency has decreased quite a bit, I realize. There’s been a ton going on, and now I’m actually technically on vacation. I’ve gotten more time now, so I’m hoping to post a bit more. Anyhow, this is a piece I worked on for a couple of days as part of the quick pieces that I try to do. It’s nowhere near perfect, obviously, but it’s always fun to take a short break and throw together these pieces. Here’s the piece:


I’m still working primarily on the Garud Mk. 1 model, which is progressing quite nicely. I hope to design some other things as well actually. Happy Holidays everyone!

Random Art Pieces

Hey all,

So I have to admit, at times I find it tough to focus on larger pieces. So what I’m doing now is hoping to take short breaks and create roughly weekly pieces of art as a means of trying out new things and just doing simple stuff for fun that is relatively quick to do. I like to call these pieces ‘sketches’. Last week was the building/skyscraper piece. This week is also sort of architectural related and a bit on the darker side. It’s an interior, and meant to be something like a cell/dungeon. Here are some pics!


It’s not perfect. It could use more work. Really, I spent something like 4 hours or so on this scene. I had a vision in my head and figured that I could probably make this and I aimed for maximum photorealism here. It’s not quite there honestly. I figured I’d share it anyways.

Check back later for more random stuff I throw together!

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Thanksgiving Update!

Hey all,

First and foremost, to my US based readers, happy Thanksgiving! It’s finally getting into the holiday season! I’m pretty pumped and looking forward to some off time!

I realize that I haven’t written at all recently, and honestly, there haven’t been too many updates to give. I’m still modeling the Garud Mk. 1 fighter, and I will post some screenshots soon, but progress has been relatively slow on this project. I’m also writing a ton these days, and I’m actually thinking of maybe sending my manuscript for publishing. I’m also considering making a small game, using the Unity engine. In short, there’s a ton going on, a lot of it has to do with what I want to focus on, and as a result, my blogging has lagged a bit.

But today is Thanksgiving, and I had some off time, unfortunately not near my main computer, but I messed around a bit with some textures to make some basic stuff! Check it out!





I’m pretty proud of the last one actually. This was mainly a test/exercise for texturing and modeling and just playing around in general. I’ll post some updates on the fighter project soon!

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My ZBrush Owl 3D Print Arrived!

So after finishing up my ZBrush sculpt of the owl, it took some time to get it printed. I initially tried to get it printed in porcelain, but unfortunately, my sculpt had some structural flaws, so I had to use a different material. I then opted to use plastic, and the results are pretty good. Here’s some pictures:

IMG_1665IMG_1666IMG_1667IMG_1668IMG_1669Shapeways did a great job with it. I love how even my tiniest details got through into the 3d print! It’s not very large, unfortunately, but any larger would’ve been a bit too much for my first 3d print. I’m very happy with how the model came out. Here’s the ZBrush pics for comparison:
Screen Shot 2017-06-12 at 8.37.50 AMScreen Shot 2017-06-12 at 8.37.35 AM

Most of the detail came through, and the model, much to my surprise, is capable of standing on its own! I hadn’t expected that too work out!


Update: What Am I Doing and My Plans

So it’s been some time since I last posted, mainly because I’ve been abroad. As I mentioned earlier, this is the reason that I haven’t been working on models for the Mahayudh Chronicles. The major reason is that I wanted to incorporate some of what I’d see here into my work. So therefore, expect things like this to become part of my modeling:

What you’re looking at is pictures of the Mosque-Cathedral of Cordoba, la catedral de Barcelona, and la catedral de Granada (in no particular order). As you know, I’ve modeled one cathedral before (la catedral de Segovia), but in this case, I will be incorporating many of the architectural styles seen here into my own models, so they’ll be different, but with a  distinct inspiration.

Now this doesn’t mean that I will be abandoning the Emperor Class project. I will continue to work on it. The Emperor Class style warship has some more details left to model in. The top of the bridge, the central command window, and some more top side cannons still need to be modeled. There’s also details underneath the broadside cannons that need to be added, along with another layer in general of different pieces here and there to add in. It’s not a ton of geometry left. Thing is that I am fast approaching the limits of what geometry can add to this model. Ultimately I have to move on to texturing, so the next part will be UV unwrapping (sigh) and texturing, probably using Substance Painter and Substance Designer.

Finally, I will also begin a new ZBrush sculpt of an owl. This project is ultimately something that I will 3d print as a gift for someone. Nonetheless, it will also be a part of my CG work coming up.

As for what to expect here on The Explorator, there’s going to be progress updates for everything I’ve just posted, along with a new serialized fiction story coming soon as well. This new story will not make use of any visuals in its initial run. Perhaps after it’s finished, I may make some CGI for it in terms of single images just for fun.

There’s loads to expect and a ton to keep me busy, so stay tuned!

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Progress Update: Lambertian Render Tests and More Geometry Detail

I’ve had some time to sit down and model out the battleship project. I also decided to throw in a dome light and do some renders without any textures. Here’s some results:


I really love the lambert render, since it makes everything look so much better, even though it’s nowhere near finished. I have added tons of details to the ship but am still nowhere near finished. I’ve added side facing large cannons for taking down capital ships, energy coils on the stern, more gothic windows, and what will eventually become a hangar on the underside of the ship. I’ve also started to model in the domes on the bridge and added details to the bridge as well. There are a lot of things I’ve added, but there’s still more to go. There are parts of the ship that I feel are still too plain, where I might add some detail. Mainly, the bridge pieces will have much more modeling left, in particular of gothic style towers and domes, along with more details on the top of the bridge. There’s also cannons that I have to model for the top of the ship. I am fast approaching the point where only texturing will really push the detail to the final level that I want. It’s starting to come together slowly. I’m afraid though that I may end up starting other projects at the same time, since there are other things that I do need to do soon, so this project may end up suffering. Let’s see what happens, however.

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Progress Update: Adding in the Engines

Hello everyone,

My progress thus far has focused on the stern still. Now that I’ve added in the engines and some more stuff to the bridge, I’m getting a much better idea of what the rest of the warship will look like. Here’s some pictures:

Screen Shot 2017-05-20 at 5.11.45 PMScreen Shot 2017-05-20 at 5.11.59 PMScreen Shot 2017-05-20 at 5.12.12 PMScreen Shot 2017-05-20 at 5.12.24 PM

Of course, there’s still quite a bit more detail to add, but the work is progressing, slowly and sincerely. I’m honestly a bit surprised I’ve made it this far with this project. The model has come quite a ways since I first began and was unsure of how it’ll be modeled. The next biggest challenge, once all the modeling is complete, is going to be UV unwrapping (just writing this here makes me want to groan) and texturing as well. What sort of material this model should use, I have no idea at the moment. It’s really tough to tell from images what would work best. That’s still a bit of a ways off, but it’s worth thinking about in any event.

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Progress Update: Gothic Windows

So today my modeling focused a lot on smaller details and once more on adding geometry to the stern. I’ve also started modeling the Gothic cathedral windows. Here’s what it looks like so far:

Screen Shot 2017-05-17 at 10.03.32 PMScreen Shot 2017-05-17 at 10.03.56 PMScreen Shot 2017-05-17 at 10.04.05 PMScreen Shot 2017-05-17 at 10.04.13 PM

I’ve added more details and started to focus on putting in the geometry for the cathedral style windows that dominate the command deck and bridge of the warship. I’ve also added other types of details as well.

As I mentioned in my last post, the main issue is that it’s really tough to tell what goes on the stern of the warship for a variety of reasons. The first is that there are many different interpretations of the warship. The second is that none of the pictures really focus too much on the detail on the stern of the warship. I’ve decided that I’m going to try my best to fill in the gaps with my own inventions (since this model isn’t exactly an Emperor class). Hopefully I’ll be able to add more of this stuff tomorrow/soon.

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Progress Update: More Geometry

So I’ve been really busy again with some other things in my life, but I’ve managed to model some more recently. Here’s my progress:

Screen Shot 2017-05-16 at 10.10.19 PMScreen Shot 2017-05-16 at 10.10.33 PMScreen Shot 2017-05-16 at 10.11.04 PMScreen Shot 2017-05-16 at 10.11.17 PMScreen Shot 2017-05-16 at 10.11.37 PM

Mainly my work has focused on modeling out the stern of the warship, including adding in details, and starting to figure out where certain parts of a warship would be placed, like vents, airlocks, thrusters, etc. I’ve started also modeling out the bridge, and other details for the bridge. What makes this particular model so great (and also tough to model) is the sheer amount of geometry on it. There’s a lot of forms, and a lot of them are heavily repeated.

The biggest issue I’ve encountered so far (other than trying to find time for my work) is that there isn’t really a unified reference to look from. There are a variety of different interpretations, and each one changes just enough to change the way I would approach my model. I’m solving some of this by not modeling the exact Emperor-class battleship, but rather modeling something similar to it, but still my own creation. Still, even capturing the spirit of the Emperor-class (or other Battlelfeet Gothic ships) has proven difficult given the conflicting nature of references. I’m hoping that once I get more details added in, I can a): have a more solid geometry and b): not worry about capturing the spirit of the reference art style.

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