The Citadel: Near Final Render Pics

Hey all,

So the road to the Citadel has been a long one…but one that’s nearing and end. Well, sort of. Yes and no. But more on that later.

So my latest updates involve compositing the background, finishing texturing, and changing some textures. The snow should look more detailed and the texturing is more or less finished on the model. I may come back and make some minor updates in the next few weeks or so, but this is almost finished. Here’s the latest pics:

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So why almost final, you ask? Well, there are some things I may yet change. Take lighting for example, or textures here and there. But mainly it’s because, as you may have noticed, there are empty spaces in the geometry designed to hold something. Those are supposed to be populated by statues. After all, no Gothic architecture is complete without appropriate sculptures. Most likely that’s what my next steps will be. How many of those I’ll make, I’m not very sure. They will all be sculpted in ZBrush, my tool of choice for sculpting.

The only issue with this plan, of course, is the overall scene complexity in general. There’s so much geometry in the scene that it’s already very slow to place things, etc. I’m not sure how much more geometry Maya on my machine can handle. So we shall see.

Since this is a major milestone, here’s a slideshow showing the project from start to finish:

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The Citadel: Progress Update

Well it’s been a while since I did some progress updates. I’ve actually changed some geometry altogether. Some parts are very different actually. I’ve also added some textures. Finally I changed some camera settings. The aspect ratio and size are different now, so in theory, everything should look tons bigger. Here’s the pictures:

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I’m actually back to making steady progress. I’ve figured out partially what was missing from the project!

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The Citadel: Progress Update

So I’ve added some more textures to the windows and some other textures as well. I also took some renders from other angles:

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Progress is a little slow, I realize, but partially I’m busier than I used to be and partially this part of the pipeline is just extremely tedious, honestly. There’s still a ton of tiny pieces left to texture and it’s taking quite a while surprisingly.

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The Citadel: Progress Update

Alright everyone, time for some more big progress! So I decided to axe the mountains, since I could’t really model them too well, honestly. Instead, I went with something that looks more like this:
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This is a bit of an older render, so the result in the scene was this:
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Obviously this is still far from finished, and some of these things will still change, either with lighting, texturing, light fog, etc. From here on out, however, I think I’m going to try to focus more on finishing up the textures for the citadel itself. The scene, however, does seem to be coming together.

I’d love to hear your thoughts, however! It’s always really nice to hear what the audience has to say!

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Progress Update on the Citadel

So I’ve been radio silent on the citadel, mainly because it’s been fairly hectic this past week and most of the progress hasn’t been on anything tangible. I’ve completely axed the old HDRI background, and am testing out some blocked out mountains:
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Yea the mountains don’t look great I realize. I’ve got the sky down though. Here’s my previous attempts:

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It hasn’t been easy to get a decent sky in the background. Well, I’ve still got quite a bit of mountain modeling left. Sigh.

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Progress and a Slideshow

Hey all,

So the latest progress on the project so far is that I’ve gotten quite a bit of the UVs finished up and started setting up some of the lighting as well. I’m starting to texture the smaller towers, and surprisingly enough, progress is being made. I still feel like I’m missing something. Here’s the latest progress pictures:

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And a fun little slideshow showing progress from start till now:

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Progress Update on the Citadel: Clouds!

Hey all,

So the texturing continues, but I’ve taken a small break from texturing and instead decided to overhaul the lighting a bit. And add in some clouds! Here’s my pic:
september15

There’s still tons of texturing left of course, but it’s starting to plateau a bit. Once the side towers of those smaller buildings are done, it should get a bit easier. *Should* (Fingers crossed)

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