So the road to the Citadel has been a long one…but one that’s nearing and end. Well, sort of. Yes and no. But more on that later.
So my latest updates involve compositing the background, finishing texturing, and changing some textures. The snow should look more detailed and the texturing is more or less finished on the model. I may come back and make some minor updates in the next few weeks or so, but this is almost finished. Here’s the latest pics:
So why almost final, you ask? Well, there are some things I may yet change. Take lighting for example, or textures here and there. But mainly it’s because, as you may have noticed, there are empty spaces in the geometry designed to hold something. Those are supposed to be populated by statues. After all, no Gothic architecture is complete without appropriate sculptures. Most likely that’s what my next steps will be. How many of those I’ll make, I’m not very sure. They will all be sculpted in ZBrush, my tool of choice for sculpting.
The only issue with this plan, of course, is the overall scene complexity in general. There’s so much geometry in the scene that it’s already very slow to place things, etc. I’m not sure how much more geometry Maya on my machine can handle. So we shall see.
Since this is a major milestone, here’s a slideshow showing the project from start to finish:
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