My posting frequency has decreased quite a bit, I realize. There’s been a ton going on, and now I’m actually technically on vacation. I’ve gotten more time now, so I’m hoping to post a bit more. Anyhow, this is a piece I worked on for a couple of days as part of the quick pieces that I try to do. It’s nowhere near perfect, obviously, but it’s always fun to take a short break and throw together these pieces. Here’s the piece:
I’m still working primarily on the Garud Mk. 1 model, which is progressing quite nicely. I hope to design some other things as well actually. Happy Holidays everyone!
So I have to admit, at times I find it tough to focus on larger pieces. So what I’m doing now is hoping to take short breaks and create roughly weekly pieces of art as a means of trying out new things and just doing simple stuff for fun that is relatively quick to do. I like to call these pieces ‘sketches’. Last week was the building/skyscraper piece. This week is also sort of architectural related and a bit on the darker side. It’s an interior, and meant to be something like a cell/dungeon. Here are some pics!
It’s not perfect. It could use more work. Really, I spent something like 4 hours or so on this scene. I had a vision in my head and figured that I could probably make this and I aimed for maximum photorealism here. It’s not quite there honestly. I figured I’d share it anyways.
Check back later for more random stuff I throw together!
First and foremost, to my US based readers, happy Thanksgiving! It’s finally getting into the holiday season! I’m pretty pumped and looking forward to some off time!
I realize that I haven’t written at all recently, and honestly, there haven’t been too many updates to give. I’m still modeling the Garud Mk. 1 fighter, and I will post some screenshots soon, but progress has been relatively slow on this project. I’m also writing a ton these days, and I’m actually thinking of maybe sending my manuscript for publishing. I’m also considering making a small game, using the Unity engine. In short, there’s a ton going on, a lot of it has to do with what I want to focus on, and as a result, my blogging has lagged a bit.
But today is Thanksgiving, and I had some off time, unfortunately not near my main computer, but I messed around a bit with some textures to make some basic stuff! Check it out!
I’m pretty proud of the last one actually. This was mainly a test/exercise for texturing and modeling and just playing around in general. I’ll post some updates on the fighter project soon!
So like I said, there was a chance I’d come back to the renders of the citadel project, and I have. By and large not much has changed. I got some critique recently that said the scene is far too dark, so I decided to lighten the scene up a bit. I’ve also changed exactly one texture, and I’m curious to see if people see and like the change. Here are the pictures:
There’s a good chance the sculptures won’t be coming for a bit, since I do want to take a bit of a break from this project and do something different. We’ll see though.
Hey all, So I’ve dedicated myself completely to Episode 0’s assets. I decided to redo the Garud Mk. 1 Fighter, as the original version had some issues with the topology. Here’s some pictures of the in progress model: The … Continue reading →