Daily Progress: Finishing up the Skirmisher (For Now) and Starting the Garud Mk. 1

For the time being, I’ve decided to finish off the Aerial Skirmisher (for now) and move on to texturing the Garud Mk. 1. Here’s what I’ve got so far for the Aerial Skirmisher:

Screen Shot 2017-04-03 at 9.18.29 PMScreen Shot 2017-04-03 at 9.18.39 PMScreen Shot 2017-04-03 at 9.18.49 PMScreen Shot 2017-04-03 at 9.18.59 PM

The only changes made are subtle ones to the panel lines. I may come back to the guns and add some minor details later. But for the time being, I think it’s best for me to move on.

I’ve started texturing the Garud Mk. 1 aircraft. Stylistically, this is a very different aircraft  from the Aerial Skirmisher. The Aerial Skirmisher is a more sci-fi/futuristic and stealthy looking aircraft that combines other-wordy technology with human technology. It’s a top of the line, brand new, drone. The Garud Mk. 1 is, in many ways, almost the exact opposite. The Garud Mk. 1 was developed in the Empire just before the Great War, almost a century before the events of this episode. It’s an old aircraft by most standards, but still very reliable. Stylistically it’s supposed to reflect it’s age. This aircraft was not built with more modern techniques in mind. It’s a much more rough and aged aircraft. However, it’s still fairly advanced by real-world standards and still reliable in the setting of Episode 0.

Of course, I’ve used Substance Designer to create the base material and then applied it as a fill layer in Substance Painter. I drew the panel lines in manually, but this time, I added in rivets in order to give it a more old-school feel. I also am working on adding a worn effect, by creating a sort of worn paint look as well. Here’s what I have so far:

Screen Shot 2017-04-03 at 9.20.44 PMScreen Shot 2017-04-03 at 9.20.40 PMScreen Shot 2017-04-03 at 9.14.25 PMScreen Shot 2017-04-03 at 9.19.22 PMScreen Shot 2017-04-03 at 9.14.11 PM

It’s obviously not finished, as all I’ve done work on is the fuselage so far and I’ve only just begun the wings. This aircraft is a good deal more complex than the Skirmisher, since it has more distinct objects which all have to be textured separately. The good news is that I modeled the mesh with a good amount of detail, so there’s only so much I have to add in with the actual textures. Currently I’m not sure how I’m going to add more of the wear effects to the aircraft.

As always, like, subscribe, and share!

Here’s the thumbnails of the pics:

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