Today’s progress is a bit more minimal. Today I added some more minor details:
I used Substance Painter to add some more panel lines and to add a titanium texture to the panel lines.
At this point, much of the work from here on out will be with adding smaller details, like edge wear, height map details, blast marks, smoke wear etc. The cool thing I discovered how to use is the particle simulation for texture application.
Unfortunately, I didn’t have as much time today to work on this project. Hopefully tomorrow (and the weekend) will yield more results.
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